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"Depths of Hope" - Ludum Dare 48 Key Art

I was part of a team of 5 during the Ludum Dare 48 game jam that happened this weekend, and I was in charge of the graphics (and part of the narrative and design). Although the art and music were all completed well in advance, we couldn't actually program more than half of the features in time, and the game ended up... very barren, to put politely. These are some of the art pieces made for the project.

A collage of most of the sprites made for the game, save for some of the other fishes that wouldn't fit thematically here.

A collage of most of the sprites made for the game, save for some of the other fishes that wouldn't fit thematically here.

Intermission art, the ambiguous main character taking a breather and registering info on a tape.

Intermission art, the ambiguous main character taking a breather and registering info on a tape.

Ending frame, the protagonist encounters a formless ancestral being, their life already wearing thin from disease.

Ending frame, the protagonist encounters a formless ancestral being, their life already wearing thin from disease.

Ending frame B, the protagonist is frozen into stasis by the being, awaiting for someone to rescue them in a far off future.

Ending frame B, the protagonist is frozen into stasis by the being, awaiting for someone to rescue them in a far off future.

An upgrade screen, where you would check requirements for unlocking new upgrades, and activate them once unlocked.

An upgrade screen, where you would check requirements for unlocking new upgrades, and activate them once unlocked.